The Big bad World of Concept Art for Video Games

Do you aspire to become a concept artist in the video game industry but don’t know where to start?

The Big Bad World of Concept Art for Video Games: An Insider’s Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that.

Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with several renowned concept artists who offer their own invaluable advice.

Eliott Lilly is a highly sought after concept artist with nearly a decade of experience in the video game industry. He has worked for such prominent game companies as id Software, Treyarch, and Activision, and he has contributed to several popular franchises including Rage, Doom, and Call of Duty. Also an educator, Eliott teaches introductory concept art classes to college students.

With his firsthand knowledge about the ins and outs of the video game industry, Eliott Lilly is an exceptional guide who can help prepare you for the long journey toward realizing your ambitions.

TOPICS COVERED INCLUDE:

THE CONCEPT ARTIST
What is a concept artist?
How a concept artist interacts with the rest of the team
The video game production pipeline for a concept artist
Supplies and tools of the trade
What can I expect as a concept artist?
What does a concept artist really do?
Daily life of a concept artist
The ups and downs of the video game industry
Am I cut out for this?
Chapter 2: WHERE TO BEGIN
How to choose the college that is right for you
Frequently asked questions about college
How to make the most of your education
Why is all of this necessary?
Other methods of learning
Internships for students

 

Chapter 3: SELF-HELP
The importance of drawing from life
How to build up your visual library
How to properly draw inspiration from reference
How to create a reference library
How to learn from film studies
The importance of a sketchbook
Chapter 4: THE PORTFOLIO
How to get started
How to develop your portfolio
Tips for creating your online portfolio
Things you should do six months before graduation
Things you should do three months before graduation

 

ALSO FEATURES INTERVIEWS AND ADVICE FROM:
Nicolas “Sparth” Bouvier
David Levy
Stephan Martiniere
Ben Mauro
Farzad Varahramyan

Take an introductory tour of the book

Download the .pdf to sample a few pages from the book